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| Coming Soon: Intelligence | |
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| Topic Started: Mar 31 2010, 07:14 PM (1,911 Views) | |
| admin | Mar 31 2010, 07:14 PM Post #1 |
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I'm going to be adding Intelligence as a new citizen rating in the coming days. The reason for this addition is address the instability of citizen ratings and to give to players more items to purchase and therefore extend the depth and life of the game. Intelligence will be factored into citizen work productivity rating and it will be replacing Nourishment in the Citizen Score calculation. I'll be rolling these changes out, along with new Intelligence items to purchase, in the next day or so. |
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| Shadix | Mar 31 2010, 07:15 PM Post #2 |
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no matching citizen
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That sounds great and all, but what about the citizen dating suggestion you were going to implement? |
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| admin | Mar 31 2010, 07:17 PM Post #3 |
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This thread is about the coming Intelligence trait. Stay on topic. |
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| Shadix | Mar 31 2010, 07:20 PM Post #4 |
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no matching citizen
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Sorry. :/ Was just curious. Hmm Intelligence... Consumables= Bananas? (Brain food lol) Inventory= Books? And would this by any chance increase our current maximum inventory space? |
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| maicke | Mar 31 2010, 07:21 PM Post #5 |
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Semi-Active Member
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Wait, so would our scores drop without the nutrition rating? My nutrition score is usually around 70-100, giving me about a 70 score. With 0% intelligence (to start, at least) my score would drop. I just bought a sniper, I don't want to have to buy tons of Intelligence to be able to use it. |
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| martys_three_girls | Mar 31 2010, 07:21 PM Post #6 |
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now with added Bow chicka bow wow.
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thanks Kevin! I cant wait to see how this works! |
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| admin | Mar 31 2010, 07:24 PM Post #7 |
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Yes, scores will drop. This is why I announced this update early. As for the effects on weapon requirements, those can be adjusted with this change or left as they are. Thoughts? |
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| Xgon54321 | Mar 31 2010, 07:25 PM Post #8 |
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Banned - Too awesome for this game
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BOOYAH! |
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| Seele Jager | Mar 31 2010, 07:26 PM Post #9 |
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I'm so bored of the USA
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Thanks for giving us something else in game. |
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| Reagan | Mar 31 2010, 07:31 PM Post #10 |
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Legend
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Nice change. I fully support this. Thanks Admin!!! |
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| Schroedinger | Mar 31 2010, 07:32 PM Post #11 |
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Legend
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QFT |
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| Akiha | Mar 31 2010, 07:34 PM Post #12 |
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Sage of Eternity
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It appears CC will be stuck with me as #1 for at least another month. If the intel consumable items are similar in price to health/strength items, then I should be able to instantly max the intelligence stat lol. I won't though because government items suck. Admin, can you confirm whether intelligence will affect work productivity? A few players have either reached, or come close to 100% productivity. Will the new intel stat send productivity back down until it is raised. |
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| Melutar | Mar 31 2010, 07:40 PM Post #13 |
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Legend
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Check the OP dear, it's in there ;) Will the game be taken offline to make the needed changes? |
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| Octavion | Mar 31 2010, 07:40 PM Post #14 |
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The Legend
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Just for you Akiha
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| Melutar | Mar 31 2010, 07:41 PM Post #15 |
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Legend
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BTW admin, we love these Coming Soon topics ;) |
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